With the custom item pool option, players now have the freedom to place any cave item into the multiworld itempool for their world.Įnemy floor number, enemy sprite, and enemy movement pattern randomizationĮxperienced players can deduce a lot of information about the opposition they will be facing, for example: Given the current floor number, one can know in advance which of the enemy types will have a chance to spawn on that floor. While blue chest items often greatly increase your odds against regular enemies, being able to defeat the Master can be contingent on having an appropriate equipment setup of red chest items (such as Dekar blade) or even enemy drops (such as Hidora rock), most of which cannot normally be obtained from blue chests. Previously, the multiworld item pool consisted entirely of random blue chest items because, well, the permanent checks are blue chests and that's what one would normally get from these. If activated, they will then encounter the same floor layouts, same enemy spawns, and same red chest contents as on their previous attempt. However, with this new feature the player can, between runs, opt into keeping the same cave. Usually the cave is randomized by the game, meaning that each attempt will produce a different dungeon. What is this fixing or adding? New features If this makes graphical changes, please attach screenshots.
0 Comments
Leave a Reply. |